30 September 2021
Over the last few weeks, Tyler Mandry and I have been digging hard into what it will take to implement async fn in traits. Per the new lang team initiative process, we are collecting our design thoughts in an ever-evolving website, the async fundamentals initiative. If you’re interested in the area, you should definitely poke around; you may be interested to read about the MVP that we hope to stabilize first, or the (very much WIP) evaluation doc which covers some of the challenges we are still working out. I am going to be writing a series of blog posts focusing on one particular thing that we have been talking through: the problem of
async fn. This first post introduces the problem and the general goal that we are shooting for (but don’t yet know the best way to reach).
16 September 2021
RustConf is always a good time for reflecting on the project. For me, the last week has been particularly “reflective”. Since announcing the Rustacean Principles, I’ve been having a number of conversations with members of the community about how they can be improved. I wanted to write a post summarizing some of the feedback I’ve gotten.(read more...)
15 September 2021
The next “Cross Team Collaboration Fun Times” (CTCFT) meeting will take place next Monday, on 2021-09-20 (in your time zone)! This post covers the agenda. You’ll find the full details (along with a calendar event, zoom details, etc) on the CTCFT website.(read more...)
08 September 2021
As the web site says, Rust is a language empowering everyone to build reliable and efficient software. I think it’s precisely this feeling of empowerment that people love about Rust. As wycats put it recently to me, Rust makes it “feel like things are possible that otherwise feel out of reach”. But what exactly makes Rust feel that way? If we can describe it, then we can use that description to help us improve Rust, and to guide us as we design extensions to Rust.
Besides the language itself, Rust is also an open-source community, one that prides itself on our ability to do collaborative design. But what do we do which makes us able to work well together? If we can describe that, then we can use those descriptions to help ourselves improve, and to instruct new people on how to better work within the community.
This blog post describes a project I and others have been working on called the Rustacean principles. This project is an attempt to enumerate the (heretofore implicit) principles that govern both Rust’s design and the way our community operates. The principles are still in draft form; for the time being, they live in the nikomatsakis/rustacean-principles repository.(read more...)
30 August 2021
12 July 2021
The next “Cross Team Collaboration Fun Times” (CTCFT) meeting will take place one week from today, on 2021-07-19 (in your time zone)! What follows are the abstracts for the talks we have planned. You’ll find the full details (along with a calendar event, zoom details, etc) on the CTCFT website.(read more...)